Automated storyplanning for games
4 Oct 2007
TodayâÂÂs games usually feature a statically scripted storyline just like other passive media. A whole new category of user experiences and a new generation of games can be created by incorporating real-time storytelling. This project aims to create such automated storytelling, taking building blocks from the designers/artists/writers, like set elements, lighting models, characters, behaviors and other script elements, and automatically combining these into a storyline for the player, dynamically modifying it in response to the player actions, always striving for an optimized user experience.


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